Lost Works: the early VB games
The Superterran Software Division shipped four
little freeware apps off my Tripod page, most of them written in “a preliminary
Computer programming class i took a while ago. it really didn’t teach me anything
because i already knew it all.” One of the four — the
Superterran Password Generator — survives, and you can run it right now in the
museum’s Windows 98 VM as SPG.exe. The other three are gone.
This is the honest record of the three that didn’t make it: what they were, in my own period words, and why there’s nothing here to download.
Superterran Tic Tac Toe
A two-player-only tic-tac-toe, and the page is refreshingly clear about why it’s two-player-only:
This is a simple two player tic tac toe game. it is a cool game, I wrote it so [two friends] and I would have somthing to do after we got done with our work. it was originaly designed to be 1 & 2 players, but i concure with [a friend], who reminded me “Who wants to play a computer in tic tac toe?”. So i made it only 2 players instead.
The credits are the best part — "[two friends] for helping me test it,
becuase playing Tic tac toe against your self sucks," plus "[my brother] for telling
me how he would have done it" and “me for not listening to [my brother].” A 119 KB
tictactoe.zip. Never archived.
Superterran 21
A blackjack game that grew out of another forced class assignment and, by my own account, turned out genuinely good:
What started out as a dumb CP project for that trick [a teacher] has accually became a pretty cool game… Basicly, it’s like Blackjack, exept it is kinda futuristic. realy have to play to understand, it’s a great game. i have spend many a class block captivated by it. It’s fun and small. an updated version will have sound (WOW!)
It was posted as a beta — “I am having a couple of problems with it, none
serious, so i am going to post a beta version on the site” — which makes the
6 KB st21.zip the smallest and most fragile of the lot. The thank-yous run to a
whole class block of testers, including a pointed note about “having that Moron
[a classmate] forget to save.” The irony writes itself: the lecture about saving your
work, on the one game we couldn’t.
Superterran One Armed Bandit
The one I’d most want back. A slot machine, and the reels tell you everything about the year 2002 in one line:
This was another dumb project [a teacher] had me do. i turned it cool though. Pretty much it’s a simple slot machine game. Images are Bill Gates, Tux, Pac Man, and the STS logo.
Bill Gates, Tux the penguin, Pac-Man, and the Superterran crosshair spinning
on a slot machine — the entire identity of a teenage Windows-tweaking,
Linux-curious, retro-gaming geek, rendered as gambling iconography. At 224 KB,
oab.zip was the biggest of the three (all those reel graphics) and, predictably,
“By my self on this one” — with a credit to "[a friend] for making me redo the
interface" and "[a friend] for coping my work."
What survived, and why these didn’t

SPG is the control case. It’s identical in pedigree to the lost three — same page,
same class, same (119 Kb) download link — and it survives only because a copy
happened to be in the personal stash that seeded the museum’s VM. The other three
weren’t in that stash, and Tripod blocked the Wayback Machine from crawling
binaries — only the HTML pages were ever captured, never the .zip files behind
them. We’ve checked the Internet Archive, Tucows, Softpedia, and download.com for
the superterran name; the full trail is in the private research log. There are
zero captures of any of these files anywhere.
So they sit here as descriptions, not downloads — three games we can prove
existed, quote at length, and even tell you the file sizes of, but cannot play.
If an old drive of mine turns up with oab.zip on it, those reels go back to
spinning in the Win98 VM next to SPG. Until then: never archived,
and lost.